THE KNIGHT TAKES FOUR MOVES TO REACH THE SQUARE NEXT DOOR
From a1 to b2 is one diagonal step, and a bishop makes it in a single move. A knight needs four: none of its squares lies on the lines, so what is nearest to it is never what is quickest for it. The number is found by walking the board, not quoted.
The reason is the same one that gives the knight its single advantage. It moves where the queen cannot reach from the same square — and so on every one of the sixty-four squares of the board. Between the square it leaves and the square it arrives on there is no intervening square at all; and so there is no piece that could stand in the way.
A third property can be read straight off the board: every leap changes the colour of the square. A knight standing on a dark square will be on a light one after its next move and on a dark one again after that. A square of the same colour can therefore be reached only in an even number of moves, and one of the other colour only in an odd number.